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		[page:Curve] &rarr;
		
		<h1>[name]</h1>

		<div class="desc">
			Create a smooth 3d <a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:B%C3%A9zier_2_big.gif" target="_blank">quadratic bezier curve</a>.
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		<h2>Example</h2>

<code>
var curve = new THREE.QuadraticBezierCurve3(
	new THREE.Vector3( -10, 0, 0 ),
	new THREE.Vector3( 20, 15, 0 ),
	new THREE.Vector3( 10, 0, 0 )
);

var geometry = new THREE.Geometry();
geometry.vertices = curve.getPoints( 50 );

var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );

// Create the final Object3d to add to the scene
var curveObject = new THREE.Line( geometry, material );
</code>

		<h2>Constructor</h2>


		<h3>[name]( [page:Vector3 v0], [page:Vector3 v1], [page:Vector3 v2] )</h3>
		<div>
			[page:Vector3 v0] – The starting point<br/>
			[page:Vector3 v1] – The middle control point<br/>
			[page:Vector3 v2] – The ending point<br/>
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		<h2>Properties</h2>
		
		<h3>[property:Vector3 v0]</h3>
		
		<h3>[property:Vector3 v1]</h3>
		
		<h3>[property:Vector3 v2]</h3>


		<h2>Methods</h2>
		

		<h3>See [page:Curve] for inherited methods</h3>		
		
		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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